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- The Dragon
Showing 144 cards
Fang
Will to Fight - Fang

You gain +3 Tolerance.
Eating Victory

Whenever an enemy is defeated, Recover 1.
Anytime a Lane collapses, Recover 1.
That's When I Carried You

Whenever an ally is defeated,
your next Strike Rite deals +3 damage.
Gut Feeling

When you Engage, you may Draw up to 2.
If you do, Discard the same amount of Rites afterwards.
I Am The Odds

When you Engage and no allies Advise,
immediately Defend 2 and your first Strike deals +2 damage.
Bash

[One] Strike 3.
Wind Up

[One]Strike 1
[Self]Your [Ripple]next Strike Rite[Ripple] deals +2 damage
Crush

[One] Strike 4.
Second Wind

[Self]Recover 2
[Self]Draw 1
Guarded Strike

[One]Strike 2
[Self]Defend 2
Entrench

[Self]Discard any number of Rites. For each: Defend 2
[Self]Draw equal to the number of Rites discarded.
Neutrality Ender

[One][Reach]Strike 1.
If the last Rite the target performed was not Sidereal,
deal +3 bonus damage.
Death Parade

[One]Strike 3
If this defeats an enemy, this Rite gains 'Quick'.
Break

[One]Strike 2
[One]Until [Ripple]the end of the round[Ripple], the target
takes +1 additional damage from all Strike Rites.
Wild Swing

[Self]Flip a coin.
Heads: [One]Strike 4
Tails: [One]Strike 2, Discard 1
Claw
Will to Fight - Claw

+3 Tolerance
Honed Combat Instinct

When you Engage in combat, Draw +1 extra Rites.
(This effect stacks with Combat Instinct.)
Combat Reflexes

The first time you're damaged in each combat Ritual, Draw 2.
Pragmatism

Each time an ally is Defeated, Draw 1 and Defend 1.
Momentum

Each time an enemy is Defeated, Draw 1.
Anytime a Lane collapses, Draw 1.
Swipe

[Multi]Strike 2
Quick Hit

[One]Strike 2
Shifting Strike

[One]Strike 3
[Self]Discard 1
[Self]Draw 1
Trip

[One]Strike 3
[One]Discard 1
Tumbling Strike

[One]Strike 2
[Self]Defend 2
Adrenaline Surge

[One]Strike 3
If your hand is empty after playing this Rite, [Self] Draw 2
Rushdown

This Rite may only be played against Fighters which
have not yet taken a turn this round.
[One]Strike 3
Feint

[Self]Draw 3
Backstab

[One]Strike 1
If the target has already taken a turn this round,
deal an additional +3 damage.
Pierce Through

[One][Reach]Strike 2
If the target has any Defense, deal an additional +2 damage.
Scale
Will to Fight - Scale

+3 Tolerance.
Guarded Hand

Defend 2 anytime you Refresh.
Til the Last

Whenever an ally is defeated, you and all other allies Recover 1.
Reassessment

At the start of each of your turns, you may Discard 1. If you do, Draw 1.
Grin And Bare It

Anytime you draw a status card into your hand, Defend 2.
Block

[One]Defend 3
Wall

[Multi][Reach]Defend 1
Cover

[Multi]Defend 2
Vigilance

[One]Strike 2
[One]Defend 2
These can, and ought to, target different targets.
Taunt

[One]Strike 2
[One][Ripple]If the target performs a Strike Ritual
on their next turn[Ripple], it MUST target you.
Protect

[Self]Defend 2
[Self][Ripple]For the rest of the round[Ripple], you may choose
to put yourself between an ally in your lane and enemy attacks.
Each time an enemy in your lane performs a Strike Ritual,
you may force it to hit you.
Maintenance

If this Rite is Discarded without being Played,
either [Self]Defend 1 or Return the Rite instead.
[One]Destroy a single Status Card of your choice in target's deck.
Rally Blow

[One]Strike 2
[Self]Recover 2
Reactive Shielding

[Special][Reach]Defend 3
Targets any member of your team (including yourself) who
has had an enemy play a Rite on them since your last turn.
Shed Scales

[Self]Remove all Defense from yourself.
[Self]Your [Ripple]next Strike[Ripple] gains a damage bonus, equal to
the amount of Defense you lost from this Rite.
Breath
Will to Fight - Breath

+3 Tolerance.
No Pressure

Anytime you Engage in combat and the sides have
the same number of Fighters, Defend 1. If your side
has fewer Fighters than your opponents, Defend 1
for each Fighter the other side has over yours as well.
Opportunity Cost

At the start of each turn, you may Discard 1.
If you do, select an ally, regardless of lanes.
They immediately Draw 1.
Recoup

Whenever an ally is defeated, place a random Rite
from your discard pile into your hand.
Rearguard

Whenever an ally Refreshes, Defend 1.
Trick Shot

If this Rite is Discarded without being played,
select a Fighter in your lane and Stress 1 them.
[One]Strike 2
Snap Shot

[One]Strike 1
If this target has not yet taken a turn this round,
deal an additional +3 damage.
Counter

[Self]Defend 3
[Self][Ripple]Until the end of the round,[Ripple] anytime an opponent
plays a Rite on you, immediately Stress 2 them.
Tracer

[One]The [Ripple]next Strike performed against this target[Ripple]
deals +4 additional damage.
Deep Breath

[Self]Discard All Rites currently in your hand.
[Self]The [Ripple]next Rite you play[Ripple] is enhanced.
If its first effect line targets [One], it now targets [Multi].
If it already is [Multi], add [Reach] to it.
Blast

[Multi]Strike 2
War Cry

[Multi][Reach] [Ripple]Until the end of this round,[Ripple]
your allies deal +1 damage with Strikes.
Command

[One]The target may play two Rites [Ripple]on their next turn[Ripple],
rather than one.
Mana Burst

[One]Strike 1.
Deals +1 additional damage for each Gnosis that
had an associated Rite played since your last turn.
Hip Shot

When this Rite would be discarded, instead return it.
This Rite may only be used against Fighters which have
not yet taken a turn this round.
[One]Strike 2
Red
Bonebreaker

[One]Strike 2
[One]Inflict 1 Wound.
[One]The [Ripple]next time the target is hit by a Strike[Ripple]
they take +2 additional damage.
Who Dares?

[Special][Reach]The [Ripple]next enemy which takes a turn[Ripple]
Stresses 4.
Wild and Pure and Forever Free

[Special][Reach]You and a willing ally may swap Combat Lanes.
[Self]Discard X Rites.
[Self]Your [Ripple]next Strike[Ripple] deals X bonus damage.
Invoke: Papyrus

Create a Fiend with Tolerance 6.
Whenever a Rite damages you, add a copy of that Rite
to the Fiend's hand.
Everyone Dies Some Day

[One]Place 1 Exposure Status Card to the target's hand.
[Self]Place 1 Exposure Status Card in your hand.
Rage

[Self]Your Strikes deal +2 damage.
Heavy Strikes

[Self]Your Strike Rites also Wound 1.
[One]Strike 3
Beatdown

[One]Strike 6
The target may choose to Discard X.
Each Rite so discarded causes the damage of the
Strike to be reduced by 2.
Inferno

[Multi]Strike 2
Massive Pyre

[Special][Reach][Ripple]Until the end of your next turn[Ripple]
all Fighters in the Ritual deal +1 Strike damage.
[Multi][Reach][Ripple]Until the end of your next turn[Ripple]
all Fighters on your side of the Ritual deal +1 Strike damage.
Smother

[One]Strike 2
[One]The target may not gain Defense
[Ripple]until the end of their next turn.[Ripple]
Sucker Punch

[Self]Flip a coin.
Heads: [One][Reach]Strike 3.
Tails, [Self]Stress 1.
Big Damn Hero

[Self]Defend 4
[Self][Ripple]Before this Ritual ends[Ripple] you may choose
to become the only target of an offensive Rite performed
by an enemy, regardless of who and how many targets
it would normally have affected.
Chain Lightning

[One]Strike 3
[Self]You may end this Rite, or Stress 1.
If you Stress, add [Reach] and perform it again.
You may continue up until the Stress would defeat you.
Each Fighter may only be hit by this Rite once
each time it is played.
Real Ultimate Power

When this Rite is played,
Destroy it rather than discarding it.
[One]Strike 6
[Self]Discard 1
Blue
Reconjure

[Multi]Each Fighter selects a single Rite
from their discard pile and adds it to their hand.
Omen Forgery

[One][Reach]Target chooses a single Rite within their Deck,
then adds two copies of the Rite to their Hand.
When these copies are played, destroy them.
Insult Demands Answer

[One] Strike 2
If the target has not yet taken a turn this round,
they are forced to take their turn next,
ignoring any other rules which might prevent this.
Fateshunt

[One][Reach]Remove a single Enchantment from the target.
[One][Reach]Place a copy of the removed Enchantment
on a different target.
Invoke: Lithos

Create a Fiend with 6 Tolerance.
Whenever you discard a card, you may add a copy of that card
to the Fiend's hand.
Confusion

[One]Anytime the target takes a turn,
they MUST Refresh.
Stun

[Multi]Discard 1, of the Rite player's choice.
Counterspell

[Special]. Select a single Gnosis.
The [Ripple]first time a Rite of that Gnosis is played[Ripple],
regardless of who played it or from which lane it was
played, the Rite fails and none of its effects happen.
Defuse

[Special][Reach]Remove all Rites from your hand.
Each Rite may then be placed in an ally's hand.
Your Rites may be distributed between as many or as few
allies as you wish, provided none stay with you.
[Self]Draw 2
Suppress

[One][Reach]Put 5 Wound Status Cards into the
target's draw pile.
Invisible Chains

[One]Strike 2
[One]Place 1 Curse in the target's draw pile.
Mirage

[One]Strike 2
[One]The [Ripple]next Rite this target plays[Ripple] has its target
determined by the Fighter who created this effect.
The Rite must still target enemies if it is offensive;
The Rite must still target allies if it's supportive.
Illusionary Wall

[Self]Discard X Rites.
[Special][Reach]Defend 3
This effects X teammates.
Flux

[One][Reach]At the start of every round,
Draw 1 and Discard 1.
Mirror Image

[Special][Reach]Remove a single Rite from the target's hand,
and then move it into yours.
At the end of the Combat Ritual, the borrowed Rite
returns to its original owner's Deck.
Green
Rootblade

[One]Strike 2
[Self]The Rites currently in your hand will deal
+2 additional damage [Ripple]the next time they're played[Ripple].
Crush Claw

[One]Remove all Defense from the target.
Invoke: Lutum

Create a Fiend with Tolerance 8.
Whenever you use a Flourishing Rite,
add a copy of that Rite to its hand.
Viper Bite

[One]Strike 1
[One]Place 1 Poison Status Card into the target's draw pile.
Erode

[One]Strike 1
[One]Place 1 Exposure Status Card into the target's draw pile.
The Natural Course

[One]Strike 1
Consumes Divinity stacks, and deals +1 damage per stack.
Brilliance

[One]Draw 1
[Self]Gain +1 Divinity Stack
Seed of Power

[One]Strike 3
[Self]Gain +1 Divinity Stack
Weather the Storm

[One]Defend 3
[Self]Gain +1 Divinity Stack
Contemplate

[Self]Move a single Rite from your discard pile into your Hand.
[Self]Gain +3 Divinity Stacks.
Death by a Thousand Cuts

[Special]Create 4 Flurry Rites and place them into your draw pile.
Flurry

[One]Strike 1
Destroy this Rite when played.
Shared Growth

[Multi][Reach]Draw 2
Autumn Harvest

[One]Draw 4
[One]Discard 4. You choose what the target discards.
[Self]Recover 1 for each Status drawn during this Rite.
Lurk

[Self]Draw 2
[Self]On [Ripple]your next turn[Ripple],
you may play two Rites, rather than one.
The Final Seal is Broken

This Rite is always placed on the bottom of
your draw pile any time it is shuffled.
[One]Strike 6
White
Stand Together

[Multi][Reach]Defend 2
Parley

[One]Place 1 Curse Status Card into their draw pile.
[One]Place 1 Poison Status Card into their draw pile.
Superannihilate

[One]Instantly Defeat a Fiend, OR
[One]Remove an Enchant effect, OR
[One]Strike 3
Ivory Blood

[One]Whenever the target plays a Rite, they Defend 2.
Invoke: Orichalca

Create a Fiend with Tolerance 10.
It, and only it, can invoke its Gold Law:
[One]Strike 0
[Self]Increase the Strike damage of this Gold Law by +1
Restore

[One]Recover 3
Elixir

If this Rite is Discarded without being played,
Defend 1.
[One][Reach]Select a single type of Status Card and
remove all instances of it from the target's Deck.
Fortress

[One][Reach]Defend 4
Martyr

[Special][Reach]Remove Status Cards from your allies' Decks.
Place them into your draw pile.
[Special][Reach]. Place 1 Wound into any enemy Deck you wish for each
Status Card you transferred into your Deck during this Rite.
Condemnation

[One]Strike 2
[One]Place 1 Exposure Status Card into the targets draw pile.
[One]Draw 2.
[One]If the target has any Strike Rites in hand on [Ripple]their next turn[Ripple],
they cannot Refresh and MUST play one, and it MUST target you.
Serenity

When this Rite is played, you may optionally
choose to Return or Destroy it,
rather than Discard it.
[Self]Scry 1
Ward

[One]Anytime the target is attacked by a Strike Rite,
they may choose to have the attack hit you instead.
Dying Light

[One]Strike 1
Deals an additional +2 damage for each Fighter
that has been Defeated during this combat Ritual,
regardless of which side they were on.
Instant Barrier

[One]Defend 2
Shining Nova

[One]If the target is the last Fighter on their team
to take a turn in the round, they may play two Rites,
rather than one.
Black
Strangling Darkness

[One][Reach]Strike 1
[One]The [Ripple]next time the target Refreshes[Ripple]
they Stress 5.
Invoke: Vitriol

Create a Fiend with Tolerance 3.
While this Fiend exists, whenever you Strike a target
they must Discard 1 of their choice. Add a copy of that
card to this Fiend's hand.
Sorrowful Memory

[One]Strike 1
[One]When the target Refreshes, they may Draw between
1 and 7 at their discretion, rather than 4. However,
each time they Draw a Rite during the Refresh, they must
Stress 1 for each Rite.
Devils Banquet

[One][Reach]Place 1 Poison Status Card in the target's draw pile.
[Self]Place 1 Poison Status Card in your draw pile.
[Self]Whenever any Fighter Draws a Status Card,
your next Strike deals +1 additional damage for each Status Card.
Ennui

[Self]Discard your hand.
[One]Destroy a single Rite in the target's hand.
Void Flare

When playing this Rite, all Echoing, Grace and Enchantment
effects which would affect your next Strike apply to all of
Void Flare's Strikes.
[Self]Discard 1
[One]Strike 2
[One]Strike 2
Living Shadow

[Self]Whenever an ally Draws, you Draw 1.
Lethargy

[One]Strike 3
If the target has not yet taken a turn this round,
they must be the last person on their team to act
during this round.
Midnight Veil

[Special][Reach]. You and your allies may all Discard
as many Rites as they like.
[One]Defend 2 for each Rite that was discarded.
Dark Prophecy

[Self]Select two Rites in your hand.
They temporarily gain Quick until they are played.
Hex

[Self]Discard 1
[One]Place 1 Curse Status Card in the target's hand.
Forbidden Pact

When this Rite is discarded without being played,
Stress 1 yourself and Stress 3 an opponent in your lane.
[Self]Scry 1
Heavy is the Crown

[One]Strike 5
[Special][Reach]All your allies Discard 1.
Defiance

[One]Strike 2
This Rite deals +1 additional damage for each Enchantment
on the target, and +1 additional damage for each Status
in your hand.
Siphon Energy

[One]Strike 2
[Self]Recover 1 for each Rite in the initial target's hand.
Status
Statuses
Curse

While in your hand, your Rites are only half as effective.
When discarded, Return to your draw pile.
You may Play this status as a Rite - doing so Destroys it.
Poison

When drawn, increase Stress by 2 and Draw 1.
Then return this card to the draw pile.
If multiple poison cards are drawn at once,
resolve them all simultaneously.
Exposure

While in your hand, you take double damage from enemy attacks.
When discarded, Return to your draw pile.
You may Play this status as a Rite - doing so Destroys it.
Wound

Suffer.



