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  • The Dragon
Showing 144 cards

Breath

Red

Bonebreaker

[One]Strike 2 [One]Inflict 1 Wound. [One]The [Ripple]next time the target is hit by a Strike[Ripple] they take +2 additional damage.

Who Dares?

[Special][Reach]The [Ripple]next enemy which takes a turn[Ripple] Stresses 4.

Wild and Pure and Forever Free

[Special][Reach]You and a willing ally may swap Combat Lanes. [Self]Discard X Rites. [Self]Your [Ripple]next Strike[Ripple] deals X bonus damage.

Invoke: Papyrus

Create a Fiend with Tolerance 6. Whenever a Rite damages you, add a copy of that Rite to the Fiend's hand.

Everyone Dies Some Day

[One]Place 1 Exposure Status Card to the target's hand. [Self]Place 1 Exposure Status Card in your hand.

Rage

[Self]Your Strikes deal +2 damage.

Heavy Strikes

[Self]Your Strike Rites also Wound 1. [One]Strike 3

Beatdown

[One]Strike 6 The target may choose to Discard X. Each Rite so discarded causes the damage of the Strike to be reduced by 2.

Inferno

[Multi]Strike 2

Massive Pyre

[Special][Reach][Ripple]Until the end of your next turn[Ripple] all Fighters in the Ritual deal +1 Strike damage. [Multi][Reach][Ripple]Until the end of your next turn[Ripple] all Fighters on your side of the Ritual deal +1 Strike damage.

Smother

[One]Strike 2 [One]The target may not gain Defense [Ripple]until the end of their next turn.[Ripple]

Sucker Punch

[Self]Flip a coin. Heads: [One][Reach]Strike 3. Tails, [Self]Stress 1.

Big Damn Hero

[Self]Defend 4 [Self][Ripple]Before this Ritual ends[Ripple] you may choose to become the only target of an offensive Rite performed by an enemy, regardless of who and how many targets it would normally have affected.

Chain Lightning

[One]Strike 3 [Self]You may end this Rite, or Stress 1. If you Stress, add [Reach] and perform it again. You may continue up until the Stress would defeat you. Each Fighter may only be hit by this Rite once each time it is played.

Real Ultimate Power

When this Rite is played, Destroy it rather than discarding it. [One]Strike 6 [Self]Discard 1

Blue

Reconjure

[Multi]Each Fighter selects a single Rite from their discard pile and adds it to their hand.

Omen Forgery

[One][Reach]Target chooses a single Rite within their Deck, then adds two copies of the Rite to their Hand. When these copies are played, destroy them.

Insult Demands Answer

[One] Strike 2 If the target has not yet taken a turn this round, they are forced to take their turn next, ignoring any other rules which might prevent this.

Fateshunt

[One][Reach]Remove a single Enchantment from the target. [One][Reach]Place a copy of the removed Enchantment on a different target.

Invoke: Lithos

Create a Fiend with 6 Tolerance. Whenever you discard a card, you may add a copy of that card to the Fiend's hand.

Confusion

[One]Anytime the target takes a turn, they MUST Refresh.

Stun

[Multi]Discard 1, of the Rite player's choice.

Counterspell

[Special]. Select a single Gnosis. The [Ripple]first time a Rite of that Gnosis is played[Ripple], regardless of who played it or from which lane it was played, the Rite fails and none of its effects happen.

Defuse

[Special][Reach]Remove all Rites from your hand. Each Rite may then be placed in an ally's hand. Your Rites may be distributed between as many or as few allies as you wish, provided none stay with you. [Self]Draw 2

Suppress

[One][Reach]Put 5 Wound Status Cards into the target's draw pile.

Invisible Chains

[One]Strike 2 [One]Place 1 Curse in the target's draw pile.

Mirage

[One]Strike 2 [One]The [Ripple]next Rite this target plays[Ripple] has its target determined by the Fighter who created this effect. The Rite must still target enemies if it is offensive; The Rite must still target allies if it's supportive.

Illusionary Wall

[Self]Discard X Rites. [Special][Reach]Defend 3 This effects X teammates.

Flux

[One][Reach]At the start of every round, Draw 1 and Discard 1.

Mirror Image

[Special][Reach]Remove a single Rite from the target's hand, and then move it into yours. At the end of the Combat Ritual, the borrowed Rite returns to its original owner's Deck.

White

Stand Together

[Multi][Reach]Defend 2

Parley

[One]Place 1 Curse Status Card into their draw pile. [One]Place 1 Poison Status Card into their draw pile.

Superannihilate

[One]Instantly Defeat a Fiend, OR [One]Remove an Enchant effect, OR [One]Strike 3

Ivory Blood

[One]Whenever the target plays a Rite, they Defend 2.

Invoke: Orichalca

Create a Fiend with Tolerance 10. It, and only it, can invoke its Gold Law: [One]Strike 0 [Self]Increase the Strike damage of this Gold Law by +1

Restore

[One]Recover 3

Elixir

If this Rite is Discarded without being played, Defend 1. [One][Reach]Select a single type of Status Card and remove all instances of it from the target's Deck.

Fortress

[One][Reach]Defend 4

Martyr

[Special][Reach]Remove Status Cards from your allies' Decks. Place them into your draw pile. [Special][Reach]. Place 1 Wound into any enemy Deck you wish for each Status Card you transferred into your Deck during this Rite.

Condemnation

[One]Strike 2 [One]Place 1 Exposure Status Card into the targets draw pile. [One]Draw 2. [One]If the target has any Strike Rites in hand on [Ripple]their next turn[Ripple], they cannot Refresh and MUST play one, and it MUST target you.

Serenity

When this Rite is played, you may optionally choose to Return or Destroy it, rather than Discard it. [Self]Scry 1

Ward

[One]Anytime the target is attacked by a Strike Rite, they may choose to have the attack hit you instead.

Dying Light

[One]Strike 1 Deals an additional +2 damage for each Fighter that has been Defeated during this combat Ritual, regardless of which side they were on.

Instant Barrier

[One]Defend 2

Shining Nova

[One]If the target is the last Fighter on their team to take a turn in the round, they may play two Rites, rather than one.

Black

Strangling Darkness

[One][Reach]Strike 1 [One]The [Ripple]next time the target Refreshes[Ripple] they Stress 5.

Invoke: Vitriol

Create a Fiend with Tolerance 3. While this Fiend exists, whenever you Strike a target they must Discard 1 of their choice. Add a copy of that card to this Fiend's hand.

Sorrowful Memory

[One]Strike 1 [One]When the target Refreshes, they may Draw between 1 and 7 at their discretion, rather than 4. However, each time they Draw a Rite during the Refresh, they must Stress 1 for each Rite.

Devils Banquet

[One][Reach]Place 1 Poison Status Card in the target's draw pile. [Self]Place 1 Poison Status Card in your draw pile. [Self]Whenever any Fighter Draws a Status Card, your next Strike deals +1 additional damage for each Status Card.

Ennui

[Self]Discard your hand. [One]Destroy a single Rite in the target's hand.

Void Flare

When playing this Rite, all Echoing, Grace and Enchantment effects which would affect your next Strike apply to all of Void Flare's Strikes. [Self]Discard 1 [One]Strike 2 [One]Strike 2

Living Shadow

[Self]Whenever an ally Draws, you Draw 1.

Lethargy

[One]Strike 3 If the target has not yet taken a turn this round, they must be the last person on their team to act during this round.

Midnight Veil

[Special][Reach]. You and your allies may all Discard as many Rites as they like. [One]Defend 2 for each Rite that was discarded.

Dark Prophecy

[Self]Select two Rites in your hand. They temporarily gain Quick until they are played.

Hex

[Self]Discard 1 [One]Place 1 Curse Status Card in the target's hand.

Forbidden Pact

When this Rite is discarded without being played, Stress 1 yourself and Stress 3 an opponent in your lane. [Self]Scry 1

Heavy is the Crown

[One]Strike 5 [Special][Reach]All your allies Discard 1.

Defiance

[One]Strike 2 This Rite deals +1 additional damage for each Enchantment on the target, and +1 additional damage for each Status in your hand.

Siphon Energy

[One]Strike 2 [Self]Recover 1 for each Rite in the initial target's hand.