Yeah, definitely not. Well, Burning and Salamander are pretty close, but otherwise. A quick run down:
Salamander: Passion and Willpower. Magically, fire.
Undine: Calmness and adaptability. Magically, water and ice.
Gnome: Community and Revenge. Magically, earth, metal and gems.
Jinn: Law and Equity. Magically, wind. (Sometimes lightning).
Dryad: Tradition and the untameable. Magically, nature (trees/vines/petals) and poisons.
Luna: Otherness and Cosmic. Magically, uh, moon/starlight, meteors, neon lights. Probably the weirdest one to explain…
Wisp: Directness and Truth. Magically, uh, kind of similar to radiant gnosis. Actually unsure how I’d explain it in your world’s framework.
Shade: Secrets and Complexity. Magically, darkness and shadows, and portals.
I think mana magic doesn’t work here because of the lack of Spirits? They were creatures tied to the elements that sort of were kinda the source of magic? Ish. Though I feel like I saw a flash of dryad for a fraction of a second when the mudd used pellicuid to turn into a rock in the lab? Duno what that was about. THAT SAID, if you’re ever bored and want to experience something really fucked up and give yourself a headache I can show you want happens INSTEAD of one of my favorite angel-tricks that doesn’t work here for some reason.
Crimson is the name I was most familiar with them as, and who they were when we met. I think their more proper Angel Name is probably Stings and Kills? No idea how the custom rite came about, but it sounds like she’s been here for thousands of years so maybe she just had a lot of time to experiment.